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What I learned in one year in Blender




It’s been a year since I took my first plunge into 3D modeling with Blender. Before that, I had very little experience with CG, and I had no idea what to expect. One year later, I’m happy to say I’ve grown as an artist and acquired a broad range of skills.

My first challenge was learning how to navigate the Blender software. I had a basic understanding of how to create a 3D model, but I was overwhelmed by all of the features Blender offered. I started by taking online tutorials and reading lots of documentation, which gave me an understanding of the fundamentals. With each lesson, my confidence grew, and I soon felt comfortable with the interface.

Eventually, I started looking into modeling techniques, like subdividing, rigging, texturing, and materials. I was impressed by what Blender allowed me to create, especially the level of detail it let me achieve. My favorite part was creating highly realistic materials, which gave my models an extra level of realism. I even learned how to set up a scene using a physically based renderer, which made my models look like actual photographs.

I didn’t even know how to animate a few months ago, but now I know how to create movements and effects that bring scenes to life. I used curve tools and modifiers to create dynamic animations and effects, and I even learned the principles of keyframing. It took some practice, but soon I was confident in my animation abilities.


I also learned how to implement particle systems, simulations, and rigid bodies in Blender. I used a cloth simulator to create realistic-looking fabric textures and a particle system to create an explosion effect. I was amazed at the level of detail I could achieve with all of these tools.

Apart from improving my 3D modeling skills, I also grew as an artist. I had to learn how to break down complex projects into smaller parts, and I had to stay organized throughout the entire process. Instead of focusing on minutiae, I had to step back and look at the big picture. I also learned to work smarter, only tackling parts of a project that I understood.

Finally, I gained invaluable experience by working on real-world projects. Whether I was animating a logo or creating a 3D model for a client, I had to learn how to meet deadlines, solve problems, and keep the client up-to-date. Between debugging, troubleshooting, and iterating on the design, I developed a whole host of skills that I never knew I’d need.

A year in Blender has been an amazing experience for me. Not only have I learned how to use the software, but I’ve improved as an artist and gained valuable insight into the creative process. Now that I’m familiar with the fundamentals, I feel ready to tackle larger projects and push my skills even further.


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